import pygame pygame.init() display_width = 800 display_height = 600 black = (0,0,0) white = (255,255,255) red = (255,0,0) gameDisplay = pygame.display.set_mode((display_width,display_height)) pygame.display.set_caption('A bit Racey') clock = pygame.time.Clock() carImg = pygame.image.load('maxnum.png') def car(x,y): gameDisplay.blit(carImg,(x,y)) x = (display_width*0.45) y = (display_height*0.8) x_change = 0 crashed = False while not crashed: for event in pygame.event.get(): keys = pygame.key.get_pressed() if event.type == pygame.QUIT: crashed = True if keys[pygame.K_RIGHT] and keys[pygame.K_LEFT]: x_change = -5 if keys[pygame.K_UP] and keys[pygame.K_DOWN]: x_change = 5 if event.type == pygame.KEYUP: if event.key == pygame.K_UP or event.key == pygame.K_DOWN or event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: x_change = 0 x += x_change gameDisplay.fill(white) car(x,y) pygame.display.update() clock.tick(60) pygame.quit() quit()